Presentation: https://www.dropbox.com/s/d2jvnicu5t3ylff/parcey-presentation.pdf
Parcel App: https://www.flinto.com/p/19f44eb4
Parcel App - Parcel Arrival: https://www.flinto.com/p/949bead7
Showing posts with label NealOh. Show all posts
Showing posts with label NealOh. Show all posts
5/8/14
4/17/14
First Round of Designs
Last week's prototype: https://www.flinto.com/p/3e63a360
This week's prototype: https://www.flinto.com/p/6e402c79
New Character Designs:
4/10/14
Game App: Raptor: call of shadows
There's this game app I found and I was happy playing it. This game is called Raptor. It brings me back memories because this game is based on a windows 95 pc game. I always love playing this game as a kid, brings back memories. A si-fi top down shooter created in 1997 made from Mountain King Studios (made for a windows 95 pc game) and later was remake for the iphone, mac, etc. from BitWise studio. In the game, there are two different controls, one is Accelerometer (very hard to control and poor movement) and another is touch and drag which allows the player to move a object. There are also settings which allows the players to change sounds, controls, resolution (which doesn't help), and music. The goal for this game is to basically destroy everything that gets in your way (no story). Before the player starts the game, the players enters a hanger there are three parts one is the saving area (save the game), supply room (to upgrade weapons), and lastly fly mission (to start the game). The game is split into three different parts called episodes (it's another word for levels) and each of these episodes provides 11 or 10 ten levels and makes the level a little harder. Also every time you an episode, the difficulty gets harder. In the gameplay, there are 7 different huds, at the right corner are the weapons (in order to change weapons, just tap the right corner of the icon), at the to center of the hud is credits (the more you attack an object or destroy an object, the credits will increase), at the left corner are using attack items (taping the items will create a special attack weapon). On the right and the left is the health meter. Also there is a pause button which allows the players to quit the game or to resume the game.
3/21/14
Game app that I found
Game app that I found:
One app that I found is a game called "Smash Hit". It was simple and fun. It's a FPS (first person shooter) game. The goal of this game is to get the highest score as much as possible than other players. Its a both single player and multilayer (if you use game center to submit your high score). In order to survive, the players have to increase their health (it is also used as ammo shown on the top of the HUD) and doge objects or walls. in order to fire an object, just tap the screen. In order to avoid getting hit by a glass wall, etc. just shoot. In this game the colors begins to change showing that the player is in a different level. Also, there are these triangle or diamond objects on the ground. Every time you hit it, your health or ammo will increase by 3 or 6. When the game starts, it gets easier, less obstacles and slow from the beginning, but later in the game it gets faster and the obstacles gets harder. There are two ways to get a game over, getting crashed into a glass wall until your ammo is depleted (every time the players gets hit by a glass wall, the player will louse ammo by 10) or keep firing until the ammo is depleted. There are check points along the way every time you beat a level. If you louse, you can always start where you left off. How ever, in order to do that, you have to buy the updated version which sucks.
3/13/14
3/6/14
last week group:
last week, I talked to few groups and managed to look at there project and to present my own app. It was pretty helpful last week. I had some response. two things that I have to fix was the controls because the moving control was confusing and fixing the control layout, and the online score setup.
2/27/14
Prototype
Prototype:
As the player opens the game, an online app called "Game Center" will automatically open to the log in page allowing player post up their scores to compete with friends to get a hire score. However, using game center is optional, you can always play off line so that the player can practice to get a hire score as possible. At the menu of the game, there will be: "New Game" (Providing two different levels such as "Normal" and "Hard") , "Setting" (Having "Sound FX" and "Music"), "Score" (optional to submit scores online or to play offline), and "Credits" (Explaining about the game). The game is a run and jump action plat form. The goal of this game is to have the character to reach the other side in order for the player to move to the next level. Each of the level will have different settings that the players will recognize such as Central Park, Times Square, etc. There will be check points every level. If you louse all your life, you have to stat all over from level one.
2/20/14
2/13/14
My Project 1 Idea
2/6/14
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