3/6/14
last week group:
last week, I talked to few groups and managed to look at there project and to present my own app. It was pretty helpful last week. I had some response. two things that I have to fix was the controls because the moving control was confusing and fixing the control layout, and the online score setup.
Prototyper, for free and quick wireframes. #Thursdayapps
free and quick wireframes for a lot of devices
http://www.justinmind.com/prototyper/free-edition
BikeNYC Final Iteration
Check out the final iteration of my BikeNYC app here: https://popapp.in/w#!/projects/530e6cc6f893756a0a79efc7/preview/5318d99c64bea22c47b9fc60?transition=none&t=1394151106250
Assignments for March 13th
Here's the app economics presentation from two weeks ago:
https://www.dropbox.com/s/2tsxa116s1do87h/appecon.pdf
For next week's presentation, make sure you have enough of your screens designed to be able to walk the critics through your app. You'll each have 6 minutes to present, so please keep that in mind when you put your presentations together.
Post your designs to the blog and tag them with your name, "project 1," and "midterm." Keep in the mind that your designs should be large enough so that it's easy to see details when they're projected.
https://www.dropbox.com/s/2tsxa116s1do87h/appecon.pdf
For next week's presentation, make sure you have enough of your screens designed to be able to walk the critics through your app. You'll each have 6 minutes to present, so please keep that in mind when you put your presentations together.
Post your designs to the blog and tag them with your name, "project 1," and "midterm." Keep in the mind that your designs should be large enough so that it's easy to see details when they're projected.
Project#1: &sounds. Design and Prototype.
Next steps after last week's user testings:
1. Decide on improving either prototype 1 or 2.
2. POP prototype
I've decided to work on Prototype 2.
Changes:
- Added a secondary navigation, so it'll less steps for users to explore new sounds, access their sounds, and check their feed.
- MY FEED. Changed the square "thumbnail format to a band. This is to reduce the amount of information overload on the feed and sounds are usually presented in a list. (Signal to ration & using elements of the real world into the design principles).
- CATEGORY. Colors assigned are now determined by sound category, suggested by computer, to give a bit of a surprise.
- SEARCH. "Side Nav" Search function is combined together with "Explore", as it was confusing for users. Instead of 2 search functions with 2 different filters, now it's 1 and users will be able to add categories.
- EDIT. This function follows the search filters, to make it more uniform with the rest of the app. And also to minimize confusion. (On hind sight, I think it'll be confusing, as users will need to apply filter & listen to the changes they've made).
- SIDE NAV now has lesser options. "My playlist" isn't something that's as important as "my sounds" or discovering new sound. User can access it through "my profile".
Here's the POP Protoype.
Studio
https://itunes.apple.com/us/app/studio-design/id671866502?mt=8
To quote Mashable:
MASHABLE: "What Instagram Did For Photography, This App Will Do For Design"
its a fun easy way to incorporate fun design elements into your photography - its for people who are not really designers, but want to be able to add text. masks, shapes to their photos in a very simple and easy to understand way.
Its free- and i had some fun playing on it over the past week!
Best
a
https://itunes.apple.com/us/app/studio-design/id671866502?mt=8
To quote Mashable:
MASHABLE: "What Instagram Did For Photography, This App Will Do For Design"
its a fun easy way to incorporate fun design elements into your photography - its for people who are not really designers, but want to be able to add text. masks, shapes to their photos in a very simple and easy to understand way.
Its free- and i had some fun playing on it over the past week!
Best
a
Hi!
Here is the link to the prototype I used for this week:
http://invis.io/FHP7QLYW
The things that I learned from last weeks prototyping were the things that I suppose I take for granted in apps - like having a settings feature, or simply being able to move backwards through the app. Also that sometimes simplicity is the best way to go and not to overcomplicate user interaction.
Here is the link to the prototype I used for this week:
http://invis.io/FHP7QLYW
The things that I learned from last weeks prototyping were the things that I suppose I take for granted in apps - like having a settings feature, or simply being able to move backwards through the app. Also that sometimes simplicity is the best way to go and not to overcomplicate user interaction.
VivaQuest Final
Prototyping: If I were actually making this app I would want to go through this process many more times with many more people, particularly teens, since they are my target audience. I found that many of the critiques I got from testers were consistent from person to person. Some of these were:
I have not made a final version of every screen yet. I focused on the main views. Most of the ones that are not shown are mostly confirmation dialogs which will be temporary views. An example of a temporary view is shown below.
One bit of feedback which I have not been able to incorporate yet is that the star points should be used for something.
- The progress bar looks like it should be interactive
- The number on the star bar is confusing
- Not quite so many confirmations in the confirmation dialogs.
- The stars should be more prominent on the quests
I have not made a final version of every screen yet. I focused on the main views. Most of the ones that are not shown are mostly confirmation dialogs which will be temporary views. An example of a temporary view is shown below.
One bit of feedback which I have not been able to incorporate yet is that the star points should be used for something.
Home view. This is the version of the home view that the user sees after they have accepted their quests for the day. A green check indicates that a quest is complete. |
Temporary View. I added a temporary view that pops up when the user taps the progress bar in response to tester feedback that it seemed like it should be interactive. |
Quest Detail View (after quest has been accepted). |
Quest Complete Dialog. This is an example of a temporary view. |
Quest Log View. The user can view any completed quests here. One suggestion I got that I have not yet worked in is to have the quests viewable by type as well as date. |
Settings View. I made interactive items blue. |
Stats View. I reworded and reorganized the text based on tester feedback. |
Labels:
design,
Natasha Lewandrowski,
project1
3/5/14
Mobile Wallet - Design
This app is an imagination of integrated merchant and consumer networks working together to create and legitimize "social currency" to strength community districts and promote well-being.
The app primarily would function into "districts" of merchants located near major NYC transit hubs (Grand Central, Penn Station, Atlantic Terminal) and build a network of special offers to users in the general vicinity to purchase deeply discounted products and services.
The Blue & Orange color scheme works as integral to New York culture as 3 professional sports franchises (Knicks/Mets/Islanders) have these integrated into their uniforms.
Security is one of the primary concerns with using crypto-currency as well as traditional credit transactions as well. The Glyph Pad is an attempt to add another level of user protection by providing a new way to encrypt and safeguard password information.
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