Showing posts with label project1. Show all posts
Showing posts with label project1. Show all posts
4/3/14
Extra Credit: Revision of Shhpeakeasy
I decided to make changes to these three screens due to the problems with its hierarchy (Screen 2: Speakeasy Profile) and the user experience of the entire app (applies to all screens). I had also added a tip and tilted the bottle to show that the user can interact and embark on another Shhpeakeasy journey. I've also decided to make the background of the app dark, as the user would be using the app at night. It would enhance the experience for the user, as it is easier for him/her to see the screen. It also adds a sense of mystery towards the experience of discovering a speakeasy.
3/18/14
Crystal's Project 1, Midterm, TrackMate
FeedBack: Overall, it's important to try to make this tracking app seamless and effort free. So it is advised to re-design a lot of the forms I created. Perhaps, I wouldn't even need the user to take any action to be tracked, but to simply add a switch that automatically tracks the users whereabouts and still send text messages during a time period that a user sets.
Presentation:
3/13/14
3/6/14
VivaQuest Final
Prototyping: If I were actually making this app I would want to go through this process many more times with many more people, particularly teens, since they are my target audience. I found that many of the critiques I got from testers were consistent from person to person. Some of these were:
I have not made a final version of every screen yet. I focused on the main views. Most of the ones that are not shown are mostly confirmation dialogs which will be temporary views. An example of a temporary view is shown below.
One bit of feedback which I have not been able to incorporate yet is that the star points should be used for something.
- The progress bar looks like it should be interactive
- The number on the star bar is confusing
- Not quite so many confirmations in the confirmation dialogs.
- The stars should be more prominent on the quests
I have not made a final version of every screen yet. I focused on the main views. Most of the ones that are not shown are mostly confirmation dialogs which will be temporary views. An example of a temporary view is shown below.
One bit of feedback which I have not been able to incorporate yet is that the star points should be used for something.
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| Home view. This is the version of the home view that the user sees after they have accepted their quests for the day. A green check indicates that a quest is complete. |
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| Temporary View. I added a temporary view that pops up when the user taps the progress bar in response to tester feedback that it seemed like it should be interactive. |
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| Quest Detail View (after quest has been accepted). |
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| Quest Complete Dialog. This is an example of a temporary view. |
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| Quest Log View. The user can view any completed quests here. One suggestion I got that I have not yet worked in is to have the quests viewable by type as well as date. |
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| Settings View. I made interactive items blue. |
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| Stats View. I reworded and reorganized the text based on tester feedback. |
Labels:
design,
Natasha Lewandrowski,
project1
3/5/14
Mobile Wallet - Design
This app is an imagination of integrated merchant and consumer networks working together to create and legitimize "social currency" to strength community districts and promote well-being.
The app primarily would function into "districts" of merchants located near major NYC transit hubs (Grand Central, Penn Station, Atlantic Terminal) and build a network of special offers to users in the general vicinity to purchase deeply discounted products and services.
The Blue & Orange color scheme works as integral to New York culture as 3 professional sports franchises (Knicks/Mets/Islanders) have these integrated into their uniforms.
Security is one of the primary concerns with using crypto-currency as well as traditional credit transactions as well. The Glyph Pad is an attempt to add another level of user protection by providing a new way to encrypt and safeguard password information.
2/27/14
Project #1: &sounds. 2 Prototypes. Wireframe iteration 3.
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| Credit: solidifyapp.com |
The improved prototypes, below.
Changes made based on the result of user testing #1 and feedback.
USER TESTING #1
AppMapV3a-1 (wireframes 3) – Prototype
Participants:
- 1 grad student, an iPhone user
- 1 grad student, an Android user
- 1 developer, an Android user
Results:
Discover
- What happens if there's someone who's recorded an illegal or vulgar soundbite?
- What are these grey pins?
- How do I go back?
Record
- Are these grey pins my recordings or others? It's pretty similar with the other one.
- I like the editing feature
- It's like instagram for sounds!
USER TESTING #2
AppMapV3a-1 (wireframes 3) – Prototype
Participants:
- 4 app savvy mates
Results:
Side Nav
- Clicking the Logo to go to Home is causing a bit of confusion. Users tapped on the Hamburger menu button first, before trying others.
- Include Home/Discover buttons?
Discover
- List icon isn't clear
- I didn't get that it's a list view
- I like how the list view is instagram-ish
- The Map gives me a sense of satisfaction.
- The Map can be overwhelming.
- How do I follow other people?
- Why do I need to declare where I am? It isn't clear that I have to declare my whereabouts.
User Profile
- List icon very similar to Hamburger
Record
- Are these grey pins my recordings or others? It's pretty similar with the other one.
My Sounds (music player)
- How do i go back to Map view to play a different sound?
Overall
- Being consistent from screen to screen (transition, behavior, etc)
- I like how the place matters here.
- I like how the Log in is not upfront, users only log in/sign up when they share sounds.
AppMapV4 – Prototype 2
Participants:
- the same 4 app savvy mates
Results:
Discover
- How about including a category such as mystery/surprise me sounds? For users who don't check-in and etc.
My Feed
- How do I go back to previous screen?
- It can get confusing & difficult to listen to many sounds at once
Music Player
- Play Next track button isn't clear.
- Can't I play the sound while in list mode?
- "•••" button throws me off
- How do I hide the comment, like, etc buttons?
Overall- the same 4 app savvy mates
Results:
Discover
- How about including a category such as mystery/surprise me sounds? For users who don't check-in and etc.
My Feed
- How do I go back to previous screen?
- It can get confusing & difficult to listen to many sounds at once
Music Player
- Play Next track button isn't clear.
- Can't I play the sound while in list mode?
- "•••" button throws me off
- How do I hide the comment, like, etc buttons?
- Simpler than Prototype 1
- Very audio based, location isn't very important here
- I'm just recording, less about the place/location
- I like how it's fast & easy for me to access the audio and record
Next steps:
- Decide which iteration/approach
- Animate the background animation
- Insert sound
Labels:
NatashiaTjandra,
project1,
prototype,
wireframe,
wireframes
2/20/14
Project #1: &sounds. Wireframe iteration 2.
Here's the POP prototype for a preview. I'm conducting user testings based on this wireframe.
Will report findings.
Below you can find:
A new App Map, a detailed one.
And here're the wireframes.
Will report findings.
Below you can find:
A new App Map, a detailed one.
And here're the wireframes.
2/18/14
2/13/14
Project #1. App Map & Wireframes
&sounds aim to archive the sounds that surround us when we take the time to emerge from this bubble. And in time, our memories of a place. You can record, listen and tag your own acoustics with a place. The user will be able to set up a profile for himself, monitor activity occurring on his recordings such as comments and likes, and bookmark the recordings he likes.
This is my thesis. I'm building a collective sound archive.
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