Prototyping: If I were actually making this app I would want to go through this process many more times with many more people, particularly teens, since they are my target audience. I found that many of the critiques I got from testers were consistent from person to person. Some of these were:
- The progress bar looks like it should be interactive
- The number on the star bar is confusing
- Not quite so many confirmations in the confirmation dialogs.
- The stars should be more prominent on the quests
From observation I noticed that testers spent a lot of time on the stats page. They seemed interested, like they wanted it to do more, but also like they didn't completely understand the information they were seeing. I was glad to see that the navigation was pretty intuitive. No one had trouble locating, accepting, or completing quests. They were also able to change the settings without difficulty.
I have not made a final version of every screen yet. I focused on the main views. Most of the ones that are not shown are mostly confirmation dialogs which will be temporary views. An example of a temporary view is shown below.
One bit of feedback which I have not been able to incorporate yet is that the star points should be used for something.
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Home view. This is the version of the home view that the user sees after they have accepted their quests for the day. A green check indicates that a quest is complete. |
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Temporary View. I added a temporary view that pops up when the user taps the progress bar in response to tester feedback that it seemed like it should be interactive. |
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Quest Detail View (before the quest has been accepted). Each quest has a detail view that provides an image or map as well as any specific instructions for completing the quest. I added the star value of each quest to the detail page in response to tester feedback. |
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Quest Detail View (after quest has been accepted). |
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Quest Complete Dialog. This is an example of a temporary view. |
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Quest Log View. The user can view any completed quests here. One suggestion I got that I have not yet worked in is to have the quests viewable by type as well as date. |
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Settings View. I made interactive items blue. |
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Stats View. I reworded and reorganized the text based on tester feedback. |
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