2/27/14

POP for Collab

Isn't the most seamless wireframe since some pages are still missing

https://popapp.in/projects/530f5ee209c93aa12cb3d487/preview

Prototype



Prototype:

As the player opens the game, an online app called "Game Center" will automatically open to the log in page allowing player post up their scores to compete with friends to get a hire score. However, using game center is optional, you can always play off line so that the player can practice to get a hire score as possible. At the menu of the game, there will be: "New Game" (Providing two different levels such as "Normal" and "Hard") , "Setting" (Having "Sound FX" and "Music"), "Score" (optional to submit scores online or to play offline), and "Credits" (Explaining about the game). The game is a run and jump action plat form. The goal of this game is to have the character to reach the other side in order for the player to move to the next level. Each of the level will have different settings that the players will recognize such as Central Park, Times Square, etc. There will be check points every level. If you louse all your life, you have to stat all over from level one.

Ambroise's 2nd wireframes + design









I started designing the app, and prototyping it with and online platform called Flinto (it's pretty much the same thing as POP but with pngs and jpegs). Got my two roommates to try it out, they really like it!, Some of the flow isn't too solid enough yet. Although Flinto doesn't give much flexibility in terms of swipes and zooms etc... the app did make sense.

The whole payment method and even activity had a cool NYC helvetica white on black with bold lines feel to it which is exactly what I'm going for, but the type is too small in some areas and I will need to start "airing" it out by maybe adding more screens or simply going back to the drawing board to re-design the flow of payment. Right now I am particularly happy with the flow of payment, it's just that it is not clear enough what the balance is, or how many options you actually have. Maybe adding more intermediary views, like credit cards on a single view, reciept on another.... let's find out.

Project #1: &sounds. 2 Prototypes. Wireframe iteration 3.

Credit: solidifyapp.com

The improved prototypes, below.
Changes made based on the result of user testing #1 and feedback.








USER TESTING #1
AppMapV3a-1 (wireframes 3) – Prototype
Participants:
- 1 grad student, an iPhone user
- 1 grad student, an Android user
- 1 developer, an Android user
Results:
Discover
- What happens if there's someone who's recorded an illegal or vulgar soundbite?
- What are these grey pins?
- How do I go back?
Record
- Are these grey pins my recordings or others? It's pretty similar with the other one.
- I like the editing feature
- It's like instagram for sounds!

Credit: solidifyapp.com












USER TESTING #2 
AppMapV3a-1 (wireframes 3) – Prototype
Participants:
- 4 app savvy mates
Results:
Side Nav
- Clicking the Logo to go to Home is causing a bit of confusion. Users tapped on the Hamburger menu button first, before trying others.
- Include Home/Discover buttons?
Discover
- List icon isn't clear
- I didn't get that it's a list view
- I like how the list view is instagram-ish
- The Map gives me a sense of satisfaction.
- The Map can be overwhelming.
- How do I follow other people?
- Why do I need to declare where I am? It isn't clear that I have to declare my whereabouts.
User Profile
- List icon very similar to Hamburger
Record
- Are these grey pins my recordings or others? It's pretty similar with the other one.
My Sounds (music player)
- How do i go back to Map view to play a different sound?
Overall
- Being consistent from screen to screen (transition, behavior, etc)
- I like how the place matters here.
- I like how the Log in is not upfront, users only log in/sign up when they share sounds.

AppMapV4 – Prototype 2
Participants:
- the same 4 app savvy mates
Results:
Discover
- How about including a category such as mystery/surprise me sounds? For users who don't check-in and etc.
My Feed
- How do I go back to previous screen?
- It can get confusing & difficult to listen to many sounds at once
Music Player
- Play Next track button isn't clear.
- Can't I play the sound while in list mode?
- "•••" button throws me off
- How do I hide the comment, like, etc buttons?
Overall
- Simpler than Prototype 1
- Very audio based, location isn't very important here
- I'm just recording, less about the place/location
- I like how it's fast & easy for me to access the audio and record


Next steps:
- Decide which iteration/approach
- Animate the background animation
- Insert sound

Some notes on testing with your prototypes:

1) Pay attention to what users do, not what they say.

2) Don't lead your users. Give them a task, and then watch what they do.

3) It's an observation, not a conversation. Don't totally shut down, but don't banter away either. Be a scientist! 

A Real Tree (thursdayapps)

One enormous environmental issue is deforestation. We're losing thousands of miles of forests each year. The Apple iPhone application called A Real Tree helps users fight back. The developers of A Real Tree have partnered with organizations like Sustainable Harvest International and Trees For the Future. These organizations plant trees in several nations, including Nicaragua, Haiti, India and Honduras. Every time someone purchases A Real Tree, one of these organizations will literally plant a tree.
The application consists of a simple image of a cartoon tree as it springs to life before your eyes. By experimenting with different gestures and motions, you can make a bird fly or cause flowers to drift in the breeze. According to the developers, more functionality will come to the app in the future.
The application is only 99 cents and can be found in the iPhone apps store. So, for less than a dollar, you can plant a tree and help fight global warming.
source: http://science.howstuffworks.com/


Ear plugs app