I recently played three games for iPad. Each of them was unique in its own way and worth sharing.
Out There - This is a space exploration/resource management game. It's fun but really hard. The art is done in the style of a comic book. This game is made by Mi Clos Studio.
Year Walk - This game, by Simogo, is based on Swedish folklore. The art is beautiful and the interface is well designed for the iPad. It makes great use of parallax. I haven't gotten all the way through this one yet. It's very atmospheric, but so far the game play is a little slow and confusing.
Device6 - This is another game by Simogo. It is a contemporary take on a text based game. The graphic design and sound design are very well done. Like Year Walk, makes great use of the iPad's technical capabilities.
Even if you aren't that into games, I recommend checking these out for their interaction design qualities. The two by Simogo in particular are really experimenting with what is possible as far as using the iPad as a gaming and story-telling device.
4/16/14
4/11/14
Updated Wireframes - GuessWho
Here is the link for our GuessWho prototype:
https://www.flinto.com/p/3fb3acbe
And here are our updated wireframes:
https://www.flinto.com/p/3fb3acbe
And here are our updated wireframes:
4/10/14
Game App: Raptor: call of shadows
There's this game app I found and I was happy playing it. This game is called Raptor. It brings me back memories because this game is based on a windows 95 pc game. I always love playing this game as a kid, brings back memories. A si-fi top down shooter created in 1997 made from Mountain King Studios (made for a windows 95 pc game) and later was remake for the iphone, mac, etc. from BitWise studio. In the game, there are two different controls, one is Accelerometer (very hard to control and poor movement) and another is touch and drag which allows the player to move a object. There are also settings which allows the players to change sounds, controls, resolution (which doesn't help), and music. The goal for this game is to basically destroy everything that gets in your way (no story). Before the player starts the game, the players enters a hanger there are three parts one is the saving area (save the game), supply room (to upgrade weapons), and lastly fly mission (to start the game). The game is split into three different parts called episodes (it's another word for levels) and each of these episodes provides 11 or 10 ten levels and makes the level a little harder. Also every time you an episode, the difficulty gets harder. In the gameplay, there are 7 different huds, at the right corner are the weapons (in order to change weapons, just tap the right corner of the icon), at the to center of the hud is credits (the more you attack an object or destroy an object, the credits will increase), at the left corner are using attack items (taping the items will create a special attack weapon). On the right and the left is the health meter. Also there is a pause button which allows the players to quit the game or to resume the game.
Thursday Apps: Triplagent.
I'm immediately drawn to this app because of its beautiful and minimalist design. With so much written about New York City, it's hard to find truly new and unique suggestions. Triplagent is filled with original suggestions from some of the city's most interesting people. It lets you choose places by "vibes" and some of its filters are "odd", "thrill", "bad ass".
Image and design by Taras Kravtchouk.
Assignment for April 17
Post a first pass at designs. Show all the screens you need to tell the story of your app—you don't need to design social media login screens or show your settings if they're not central to the app—show what's important to the user.
In general: Be able to explain what your app is in one short sentence. Critics should understand what you're trying to accomplish right away.
In general: Be able to explain what your app is in one short sentence. Critics should understand what you're trying to accomplish right away.
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